![]() ![]() The control, physics, and some very thoughtful track design combine to create a surprisingly deep racing game. The standard motocross controls are there - analog steering, basic acceleration and braking - but they're joined by some extra arcade-ish touches, which are in turn balanced by a very detailed physics model. A thinking man's motocross game - who would have thought? Gameplay For a simulation of such a loud, brash, over-the-top sport (or at any rate, that's how Sony's deciding to market it in this context), Offroad Fury has a relaxed feel and a pretty subtly-designed control scheme. Someone has finally developed a strong physics model for a game like this that also happens to be fun to play, and they've put effort into the kind of track design that makes you learn how to ride properly, rather than just blazing through the courses in an arcade-spawned hammer-down frenzy. ![]() The apple hasn't fallen very far from the tree, which is a lucky thing for us, because like MCM Offroad Fury is in fact quite good. ATV Offroad Fury, in any event, descends from an entirely different pedigree - it was created by Rainbow Studios, developers of Motocross Madness for the PC. ![]() We will at this juncture quietly pass over the minor, but unpleasant legacy of such games as Quad Power Racing. Luckily, since this is actually an ATV game, I can handily put aside the quandary over how a motocross game can be good. ![]()
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